#ifndef _NDG_CINPUTENGINE_H
#define _NDG_CINPUTENGINE_H
//inputengine.h

#include "inputmap.h"
#include "object.h"

namespace NDG
{
  class CInputEngine: public Object, public CInputMap
  {
    public:
      //handle keyboard input
      void handleInput(const CInputKeyboard& aInput);

      //other input is handled by the base class
  };
};

#endif
